Phunk Investigation - Dino & Stef - Techno & Tech House

Phunk Investigation






Biography
Phunk Investigation (Dino & Stef) is a duo formed in Italy on the year 2000, well known for their incredible mainstream work with George Michael 'Flawless' and The Ones to their skilfully crafted club grooves and dubs. Both are DJs & music producers.
Their trademark sharp synths have been morphed into a funk nightmare, while the beefy production and intense breakdowns show us why no one should mess with The Phunk.
Their record label’s Miniatures Records and Phunk Traxx.
The Duo Phunk Investigation is well-known for their music style “Techno”, thanks to their collaborations and remixes with some of the top profile DJs as Umek, John Acquaviva, Danny Tenaglia, and many others.
They have been Guest Djs in the best clubs in Europe and around the World consolidating their fame at an international level.
In 2008 the Duo reached the Ibiza Dj Awards final in the category of “International Dj Newcomer”.
Their bottom line push 100% street up unique techno set Music for fans, lovers of a piece impervious to the logics of mass-production.


Description
for dj booking contact: phunkinvestigation@absolutelyrecords.com (Europe) For (UK): artist@ukrox.co.uk for north america & mexico www.cuemusic.net. rob@cuemusic.net lisa@cuemusic.net

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Euro 2012: It will haunt Portugal talisman Cristiano Ronaldo: why didn’t he take the first penalty?

Euro 2012: It will haunt Portugal talisman Cristiano Ronaldo: why didn’t he take the first penalty?

Cristiano Ronaldo saw himself in the starring role. He never got out of the wings. He had chosen to take the fifth penalty, in the anticipation that it would be the one to finish off Spain and send Portugal through to the Euro 2012 final. He craved that moment.
Instead the glory went to Cesc Fabregas who wheeled away in frantic celebration, mobbed by grateful team-mates. Ronaldo was left impotently mouthing into the night sky. Throughout the shoot-out Ronaldo had cut a tormented figure.
Paulo Bento, the coach, had come to consult him first after the game had gone to a shoot-out. He must have opted to go fifth then, a curious choice for your best penalty taker as it was always a risk it would not get to him. And so it transpired.
As his team-mates stepped up, as Bruno Alves went too early and was intercepted by Nani, Ronaldo stood apart. He was clearly agitated, clasping his hands and looking at the sky while the rest of the squad formed a wall of reassurance. It had all looked good when Rui Patricio saved Xabi Alonso’s first effort — the Portugal goalkeeper had gone up with encouragement from his captain ringing in his ears. But João Moutinho was denied by Iker Casillas. That first penalty – the pressure kick – was the one Ronaldo should have taken.
As it has done throughout his international career, it ended in tears for Ronaldo. Eight years ago he was left bawling on the pitch as Greece suffocated Portugal in the Euro 2004 final in Lisbon and six years ago he lost to France in the semi-final of the 2006 World Cup. As Portugal’s golden generation retired, the results got worse: out in the quarters in 2008, out in the last 16 in 2010. But this year was supposed to be different.

Ronaldo came in to the competition off the back of his best season with Real Madrid, a Spanish champion for the first time, 60 goals to his name. As captain, he looked at home in Bento’s slick, well-organised team. They narrowly lost to the brilliant Germans, beat Denmark and then put the Dutch to the sword, Ronaldo running them ragged. Here in Poland and Ukraine there was no irritating Lionel Messi to steal the glory.
The question last night was whether Portugal’s counter-attacking game could expose the best international side in the world?
Could Ronaldo’s exceptional physical and technical gifts spread panic? For much of the first half it looked that way. After he almost made a goal for Nani with an early shot, the Spanish resorted to kicking him. When this happened it prompted a rendition of the Portuguese can-can, the dance of the national team in which every member of the bench leaps to his feet and gestures extravagantly while wearing a piously pained expression. Bento led his troupe with a good line in martyred shoulder-shrugging.
They got plenty of practice. Álvaro Arbeloa and Gerard Piqué sand-wiched Ronaldo on the edge of the area hoping for safety in numbers. When Sergio Ramos was caught alone he had little choice but to block his Real Madrid team-mate’s run. Ramos was booked. Next up was Arbeloa, who Ronaldo left for dead by shifting the ball quickly from foot to foot. Arveloa felled him. Cue can-can. Cue another booking.
Throughout the first half it was clear that the Spanish defence were far from comfortable. Ronaldo holds few mysteries for Ramos and Arbeloa, who train with him every day for Real Madrid, and Barcelona’s Pique is certainly familiar with his work from all those Clásicos. Yet when he is sprinting at you at full speed it doesn’t really matter if he has done it before. You aren’t going to catch him this time.
The small throng of Spanish fans chanted ‘Messi, Messi’ to goad him, especially as the game moved into stoppage time. Ronaldo had just missed a superb chance to put his team into the final. Bento’s team did what they do best, flying forward on a lightning counter. Raul Meireles’s pass maybe could have been a yard or two further in front of him but Ronaldo was given clear sight of goal. He shanked the shot. That brought extra-time.
Ronaldo was fading fast. Portugal were going with him. At half-time in extra time he was the one Portuguese player not to stay on his feet. He ended up watching most of the second half — the one time he got on the ball Alonso hacked him down. Can-can? Yes. Card? Yes. Then followed the shoot-out.
The problem with penalties is that they distort perceptions of players. Has Ronaldo been the most dangerous forward in this tournament? At times he was completely unplayable. Has he returned with his reputation enhanced? No doubt. But those are not the questions that Ronaldo will be turning over in his head for years to come. The question he will ask himself in the night is obvious: why did I not take that first penalty?

Paris Hilton DJs (with a little help)

Paris Hilton DJs (with a little help)

Technician gives socialite a hand as she makes debut in Brazil

Image001

Lending a hand ... a sound technician helps Paris with the decks

PARIS HILTON flaunts her decks appeal - with a helping hand from a pro - during her first live DJ set.

The socialite, 31, donned sequin headphones and a satin basque to play tunes to a packed crowd in Sao Paulo, Brazil.

But she needed help with her knob-twiddling so a technician moved in to work the Pioneer decks for the novice

Paris is in town for the city's annual Pop Musical Festival - and she was clearly bricking it about her DJ-ing debut.

She tweeted earlier in the day: "On my way to The #PopMusicFestival! I have never been so nervous & excited all at once!"

Perhaps to keep the punters happy in case her music wasn't up to much, the leggy beauty went all out on her outfit.

She wore sexy, stocking-style tights with diamante 'suspenders' and an embellished satin corset.

Video: Paris Hilton turns DJ in Brazil

http://www.thesun.co.uk/sol/homepage/video/showbiz/celebs-exposed/4393448/Paris-Hilton-turns-DJ-in-Brazil.html#ooid=5tbzU4NTqaSlnquAvwJyHF3_QUPr7jQj

SOCIALITE makes mixing debut at Sao Paulo Pop Music Festival

Image002

Outlandish ... Paris' embellished corset drew wolf whistles

Splash

Completing the look was a pair of long, studded gloves and black platform heels.

The leggy beauty wore flirty flicks of eyeliner and pink lippy - and her signature blonde locks were partially pulled back in a side plait.

The crowds at the city's Arena Anhembi seemed to go wild for the look - giving Paris a rapturous welcome.

Image003

Strike a pose ... Paris gives the punters an eyeful

Splash

She later tweeted: "Wow! What an incredible night! So happy you all loved my set! Loved watching you all smile & dance! One of the best night's of my life!"

Proud sis Nicky Hilton posted a pic of Paris at work with a shout-out to her talented sibling: "Congrats @ParisHilton on your DJ debut in Brazil!"

Describing herself as a "Model, Actress, Singer, Brand, Business Woman, Fashion Designer, Author, Philanthropist and Empire" on the social network, it looks like Paris can now add 'DJ' to that list of accomplishments. Just.

Image004

Jitters ... Paris tweeted about her pre-gig nerves

IK iRig mixer built in for iDevices for mobile mixing

Engadget posted a really nice review on this iRig i put up on the blog a frw months back , ill update with the link soon 


Anyways check out the review below !! 

IK Multimedia iRig MIX review: a mobile mixer built for iDevice

Accessories, iOS has them. Not many devices can boast the same rich and dazzling array of add-ons that the iPhone or iPad enjoy -- from keyboards to docks, arcade cabinets to battery packs. Today's offering? A mobile mixer. The iRig MIX from IK Multimedia, to be precise. It's essentially a mini DJ tool, designed to work with such iGadgets, and brought to you by the same serial audio-accessorizers behind the iRig MIC Cast and AmpliTube. If you think you've seen this fella before, then you likely have, as this got its first glimpse of sunlight back at CES. Now it's here for real, auditioning for your affections as if it were on "American Idol."

While it's easy to dismiss some of the more ambitious accessories as as trying to push the limits of iPad / iPhone functionality to the extreme, it's also worth remembering that accessory X isn't always about replacing object Y. No one ever bought a USB webcam thinking it'd turn them into Spielberg, now did they? But, they might have gotten one thinking it would give their PC some skills it never had before. So it's with this short, preemptive missive in mind that we turn on the iRig MIX, plug in and rock out. Hopefully.

Hardware

Pop open the box and you'll be presented with a smooth, white, oblong slab of plastic, along with some paperwork, cables and a power pack. Slide out that slab, and the first thing you'll notice is how light this is (about 500g, or 1 pound). Bad if you like heavy gadgets, good if you want something mobile. How big? The answer would be a modest 217 x 110 x 46mm (about 8.5 x 4.3 x 1.8 inches). The top face is where all the action takes place, while the underside has four small, clear rubber feet that stop it from sliding around like a hockey puck, and a very good job they do of it too.

2ik_multimedia_irig_mix_review

The main features, of course, are those sliders and sockets. Starting from the top, on the brow of the unit, you'll find stereo RCA / phono output ports, two 3.5mm inputs, a micro-USB connector for power and an on / off switch. Working downwards you have seven pots / rotary controls: gain, treble and bass for each channel, plus one for master volume. These surround two central switches: one for your input setting, and the other for "x-sync" (more on both of these later). Two cue (assign to headphone) buttons sit beneath the rotaries -- one on either side -- with the respective channel volume controls below. In between these two up-faders are LEDs for visually representing volume. Spanning the bottom is the crossfader, leaving just that lower edge, which has two 1/4-inch jacks, one for aux input, and the other for headphones out – both with a small rotary control for volume / gain.

3ik_multimedia_irig_mix_review

Grasp this thing with two hands and squeeze, and the front flexes in, giving off a few unnerving creaks and groans as you do so.

We mentioned earlier that the iRig MIX is light. This is both a boon and a bind in equal measure. It makes it infinitely portable, and this is, of course, a key feature. It does, however, also make the unit feel a little on the cheaper side. Grasp this thing with two hands and squeeze, and the front flexes in, giving off a few unnerving creaks and groans as you do so. The rotary pots are also hard plastic, nothing super fancy, but they feel solid enough. The resistance / action is smooth and firm, and they don't pull off (at least not very easily) so shouldn't pop off whilst lugging it about. The cue buttons also feel nice and "clicky" and don't give the impression they'd break too easily either. This just leaves the faders. The two channel-faders offers some good travel, which should prevent accidental knocks. The crossfader, meanwhile, is a little looser -- not so much that it bounces back when you flick left or right, but enough to do quick cuts or transforms -- if that's your thing.

Software

Dnp_ik_multimedia_irig_mix_rev

While this is a hardware accessory, there is a companion software component that bears mentioning. Also, as you'll most likely be using this with software in the real world, it's important to see how the two interact. IK Multimedia makes a number of music-related apps, but its DJ Rig iPhone app, in particular, has features designed to work with the iRig MIX.

IK Multimedia makes a number of music-related apps, but its DJ Rig iPhone app, in particular, has features designed to work with the iRig MIX.

There is a free version of DJ Rig, which has all the essential functions you might need for basic DJ mixing, or you can pay $5 to unlock more advanced features. We'll concentrate on the interaction with the core features of the iRig MIX, so as not get distracted with a blow-by-blow review of the app. With just one iPad / iPhone and DJ Rig -- plus the mixer of course -- you have all the ingredients you need to plug into a sound system and get going. Head over to the apps settings and choose "Split" mode, and that's about as much set up as you need to do.

Now, any track on "deck" A in the app will play though channel 1 on the mixer, and, correspondingly, deck B for channel 2. The crossfader will fade between one track and the other (as expected) and there you are, all set with your one-iOS-device / two-channel DJ setup. This configuration is the simplest for getting things going, but there are a few others you can try, depending on your preference. You can, of course, use two separate iOS devices, allowing you to get the full stereo signal from each (rather than the one source, split in two), which will appeal to those with any concerns about losing quality, width and so on. We'd be surprised, however, if people were inclined to buy another iOS device, just for this, so it's likely more relevant when with friends, or if you happen to have both an iPhone and iPad already.

4ik_multimedia_irig_mix_review

If you want to, you can use one iOS device running DJ Rig, and any other audio source -- CD player, Android, MP3 player, etc. The iRig MIX has an "x-sync" feature that works with DJ Rig and automatically matches the song tempo to that of your non-iOS device. In practice, we had mixed results with this. It does work, but not solidly enough that you'd want to rely on it. Also, it doesn't really help you for long if your "other" source has no pitch / speed controls. A nice idea nonetheless.

You're not restricted to using IK Multimedia's software solutions though. In fact, pretty much any DJ app with an audio split function (which is most of the good ones) will do the trick. Simply activate that feature, and set one of the decks in the app to "monitor" (i.e., send to headphones). This will send each track down either the left or right channel of a single stereo feed, which the mixer can then treat separately. In our demo video, we're actually using Djay by Algoriddim, set up as shown above.

In use

Once you have things set up just how you want them, it's time to get the party started right? Having used several DJ apps on their own -- that's to say, using the on-screen mixer -- the first thing we noticed was how much nicer it is to have tactile, real-world control over the mixer functionality. Fiddling with virtual faders and digital rotaries is a pain in the you-know-what. Sure, you still have to prod about on the iOS device to load tracks and so on, but you definitely feel more liberated, and less like you are just hunched over the single gadget. The second thing you notice is that you feel less like you are using an app. The whole experience feels just that little bit more proper, which goes a long way to helping creativity flow.

5ik_multimedia_irig_mix_review

The lightness of the device can be a bit of an issue. Although those rubber feet do hold it in place when there's some downward pressure, if you take your hands off it can be knocked about quite easily. If you are using this at a party (what we imagine to be one of the main use cases) then this could happen a fair bit. Fortunately the faders have enough resistance that they don't move too freely, so should it get knocked over, it might be enough to avoid things moving around too much.

The faders and rotaries all seem to be in reasonably good order - when the crossfader is all the way to one side, no noticeable audio from the other channel can be heard, and the same goes for the channel controls. The EQ rotaries – for cutting treble and bass – don't fully cut off their respective frequencies, offering 15dB in either direction. This means if you turn both all the way left, you still get some signal coming though. Not a major issue, but it means full filter-style sweeps and the like aren't possible from the mixer itself.

6ik_multimedia_irig_mix_review

While so far this has all been DJ-related, there are actually more potential uses for it than just that. Those two inputs can happily receive any line-level audio, so straight away you can use it for pretty much any basic mixing task. Add in the fact that there is a 1/4-inch input (helpfully marked out with a guitar icon) and this could also be useful for a small, bar-friendly live act that wants to have limited control over the vocals, guitar and backing track. Likewise, if you work or play with multiple audio streams at home on your computer, this could happily sit on your desk, letting you control things by hand. Although this is heavily marketed as an iOS accessory at its core, it's still a simple, portable two-channel analog mixer that'll deal with any audio you pipe throw it.

Wrap-up

7ik_multimedia_irig_mix_review

You'll note the first word of this review is "accessories." It's important to keep that word very much at the forefront of your mind. People will invariably comment how iPad DJ'ing isn't real DJ'ing, or how this is a "toy." If you weigh it against something like a Pioneer DJM800, or even the lower-end two-channel branded mixers, then sure, it's going to look a little simplistic. But this is the wrong thing to do. Instead, just think of it as a way to enhance your iPad / iPhone. In this regard, it adds exciting extra functionality that will let you enjoy your iOS device so much more. Not everyone wants to take every discipline to the absolute maximum, or even beyond just having fun. The iRig MIX is a great example of this. It's fun, it's a little wacky, and for that we love it.

It's fun, it's a little wacky, and for that we love it.

The key question, as always, is if it's worth the $99 asking price. There will be some performers who were already in the market for a no-frills two-channel solution, so any extra iDevice-compatible flavor is just an added bonus. Then there will be those who just want to have fun with it, and don't care if it's plastic or gold, "pro" or "accessory," as long as it does what they want it to. Perhaps some of you want something for the shelf you can pull out at parties or take around when visiting friends. Then, unfortunately, there will be those who can't resist the inner urge to decry anything that dare to encroach on their serious, serious world of DJ'ing. These people have an easy choice to make, however. Don't buy it! Leave it for those who are actually interested in what this can do for them.

Sergio Ramos Penalty miss vs BAYERN MUNICH! 2012 HD

Swedish Soccer Fans

Tumblr_m68vynaoc71rzauvso1_128

Florian Meindl DJ-mix @ Dreamland Bremen [JUN-2012]

Florian Meindl DJ-mix @ Dreamland Bremen 2012

[soundcloud url="http://api.soundcloud.com/tracks/51047325" iframe="true" /]

Swiss army pocket knife animal shapes !!

This pocket knife, designed by David Suhami may not be the best thing to take camping with you in the wild unless you care more about being totally awesome rather than actual survival. He’s replaced those tiny functional tools with tiny fun animal parts. This Swiss Army knife can be transformed into a rhino, giraffe, antelope, and any wacky combination of those parts (girafelope anyone?)

Horizontal lazy shower - rich = lazy man

For those of you who hate standing in the shower, your moment to rejoice has arrived. Dornbracht’s Horizontal Shower is a real thing, and it really does permit showering using the Ambiance Tuning Technique while reclining. As if showering can get any lazier, the size water bars that are recessed into a broad shower field above the shower platform are meant to provide the user with a variety of temperature, intensity and quantity options, all while the user is laying down. The Horizontal Shower sounds more like a massage shower, but we’re not complaining about this…the only drawback is that we need to upgrade our humble abode to a monster-sized mansion to accommodate the custom-built shower platform, overhead slab and jets and whatever complex draining system comes with the unit. Easier said than done, but we all need goals to work towards, don’t we?

IK iRig mixer built in for iDevices for mobile mixing

Engadget posted a really nice review on this iRig i put up on the blog a frw months back , ill update with the link soon 


Anyways check out the review below !! 

IK Multimedia iRig MIX review: a mobile mixer built for iDevice

Accessories, iOS has them. Not many devices can boast the same rich and dazzling array of add-ons that the iPhone or iPad enjoy -- from keyboards to docks, arcade cabinets to battery packs. Today's offering? A mobile mixer. The iRig MIX from IK Multimedia, to be precise. It's essentially a mini DJ tool, designed to work with such iGadgets, and brought to you by the same serial audio-accessorizers behind the iRig MIC Cast and AmpliTube. If you think you've seen this fella before, then you likely have, as this got its first glimpse of sunlight back at CES. Now it's here for real, auditioning for your affections as if it were on "American Idol."

While it's easy to dismiss some of the more ambitious accessories as as trying to push the limits of iPad / iPhone functionality to the extreme, it's also worth remembering that accessory X isn't always about replacing object Y. No one ever bought a USB webcam thinking it'd turn them into Spielberg, now did they? But, they might have gotten one thinking it would give their PC some skills it never had before. So it's with this short, preemptive missive in mind that we turn on the iRig MIX, plug in and rock out. Hopefully.

Hardware

Pop open the box and you'll be presented with a smooth, white, oblong slab of plastic, along with some paperwork, cables and a power pack. Slide out that slab, and the first thing you'll notice is how light this is (about 500g, or 1 pound). Bad if you like heavy gadgets, good if you want something mobile. How big? The answer would be a modest 217 x 110 x 46mm (about 8.5 x 4.3 x 1.8 inches). The top face is where all the action takes place, while the underside has four small, clear rubber feet that stop it from sliding around like a hockey puck, and a very good job they do of it too.

2ik_multimedia_irig_mix_review

The main features, of course, are those sliders and sockets. Starting from the top, on the brow of the unit, you'll find stereo RCA / phono output ports, two 3.5mm inputs, a micro-USB connector for power and an on / off switch. Working downwards you have seven pots / rotary controls: gain, treble and bass for each channel, plus one for master volume. These surround two central switches: one for your input setting, and the other for "x-sync" (more on both of these later). Two cue (assign to headphone) buttons sit beneath the rotaries -- one on either side -- with the respective channel volume controls below. In between these two up-faders are LEDs for visually representing volume. Spanning the bottom is the crossfader, leaving just that lower edge, which has two 1/4-inch jacks, one for aux input, and the other for headphones out – both with a small rotary control for volume / gain.

3ik_multimedia_irig_mix_review

Grasp this thing with two hands and squeeze, and the front flexes in, giving off a few unnerving creaks and groans as you do so.

We mentioned earlier that the iRig MIX is light. This is both a boon and a bind in equal measure. It makes it infinitely portable, and this is, of course, a key feature. It does, however, also make the unit feel a little on the cheaper side. Grasp this thing with two hands and squeeze, and the front flexes in, giving off a few unnerving creaks and groans as you do so. The rotary pots are also hard plastic, nothing super fancy, but they feel solid enough. The resistance / action is smooth and firm, and they don't pull off (at least not very easily) so shouldn't pop off whilst lugging it about. The cue buttons also feel nice and "clicky" and don't give the impression they'd break too easily either. This just leaves the faders. The two channel-faders offers some good travel, which should prevent accidental knocks. The crossfader, meanwhile, is a little looser -- not so much that it bounces back when you flick left or right, but enough to do quick cuts or transforms -- if that's your thing.

Software

Dnp_ik_multimedia_irig_mix_rev

While this is a hardware accessory, there is a companion software component that bears mentioning. Also, as you'll most likely be using this with software in the real world, it's important to see how the two interact. IK Multimedia makes a number of music-related apps, but its DJ Rig iPhone app, in particular, has features designed to work with the iRig MIX.

IK Multimedia makes a number of music-related apps, but its DJ Rig iPhone app, in particular, has features designed to work with the iRig MIX.

There is a free version of DJ Rig, which has all the essential functions you might need for basic DJ mixing, or you can pay $5 to unlock more advanced features. We'll concentrate on the interaction with the core features of the iRig MIX, so as not get distracted with a blow-by-blow review of the app. With just one iPad / iPhone and DJ Rig -- plus the mixer of course -- you have all the ingredients you need to plug into a sound system and get going. Head over to the apps settings and choose "Split" mode, and that's about as much set up as you need to do.

Now, any track on "deck" A in the app will play though channel 1 on the mixer, and, correspondingly, deck B for channel 2. The crossfader will fade between one track and the other (as expected) and there you are, all set with your one-iOS-device / two-channel DJ setup. This configuration is the simplest for getting things going, but there are a few others you can try, depending on your preference. You can, of course, use two separate iOS devices, allowing you to get the full stereo signal from each (rather than the one source, split in two), which will appeal to those with any concerns about losing quality, width and so on. We'd be surprised, however, if people were inclined to buy another iOS device, just for this, so it's likely more relevant when with friends, or if you happen to have both an iPhone and iPad already.

4ik_multimedia_irig_mix_review

If you want to, you can use one iOS device running DJ Rig, and any other audio source -- CD player, Android, MP3 player, etc. The iRig MIX has an "x-sync" feature that works with DJ Rig and automatically matches the song tempo to that of your non-iOS device. In practice, we had mixed results with this. It does work, but not solidly enough that you'd want to rely on it. Also, it doesn't really help you for long if your "other" source has no pitch / speed controls. A nice idea nonetheless.

You're not restricted to using IK Multimedia's software solutions though. In fact, pretty much any DJ app with an audio split function (which is most of the good ones) will do the trick. Simply activate that feature, and set one of the decks in the app to "monitor" (i.e., send to headphones). This will send each track down either the left or right channel of a single stereo feed, which the mixer can then treat separately. In our demo video, we're actually using Djay by Algoriddim, set up as shown above.

In use

Once you have things set up just how you want them, it's time to get the party started right? Having used several DJ apps on their own -- that's to say, using the on-screen mixer -- the first thing we noticed was how much nicer it is to have tactile, real-world control over the mixer functionality. Fiddling with virtual faders and digital rotaries is a pain in the you-know-what. Sure, you still have to prod about on the iOS device to load tracks and so on, but you definitely feel more liberated, and less like you are just hunched over the single gadget. The second thing you notice is that you feel less like you are using an app. The whole experience feels just that little bit more proper, which goes a long way to helping creativity flow.

5ik_multimedia_irig_mix_review

The lightness of the device can be a bit of an issue. Although those rubber feet do hold it in place when there's some downward pressure, if you take your hands off it can be knocked about quite easily. If you are using this at a party (what we imagine to be one of the main use cases) then this could happen a fair bit. Fortunately the faders have enough resistance that they don't move too freely, so should it get knocked over, it might be enough to avoid things moving around too much.

The faders and rotaries all seem to be in reasonably good order - when the crossfader is all the way to one side, no noticeable audio from the other channel can be heard, and the same goes for the channel controls. The EQ rotaries – for cutting treble and bass – don't fully cut off their respective frequencies, offering 15dB in either direction. This means if you turn both all the way left, you still get some signal coming though. Not a major issue, but it means full filter-style sweeps and the like aren't possible from the mixer itself.

6ik_multimedia_irig_mix_review

While so far this has all been DJ-related, there are actually more potential uses for it than just that. Those two inputs can happily receive any line-level audio, so straight away you can use it for pretty much any basic mixing task. Add in the fact that there is a 1/4-inch input (helpfully marked out with a guitar icon) and this could also be useful for a small, bar-friendly live act that wants to have limited control over the vocals, guitar and backing track. Likewise, if you work or play with multiple audio streams at home on your computer, this could happily sit on your desk, letting you control things by hand. Although this is heavily marketed as an iOS accessory at its core, it's still a simple, portable two-channel analog mixer that'll deal with any audio you pipe throw it.

Wrap-up

7ik_multimedia_irig_mix_review

You'll note the first word of this review is "accessories." It's important to keep that word very much at the forefront of your mind. People will invariably comment how iPad DJ'ing isn't real DJ'ing, or how this is a "toy." If you weigh it against something like a Pioneer DJM800, or even the lower-end two-channel branded mixers, then sure, it's going to look a little simplistic. But this is the wrong thing to do. Instead, just think of it as a way to enhance your iPad / iPhone. In this regard, it adds exciting extra functionality that will let you enjoy your iOS device so much more. Not everyone wants to take every discipline to the absolute maximum, or even beyond just having fun. The iRig MIX is a great example of this. It's fun, it's a little wacky, and for that we love it.

It's fun, it's a little wacky, and for that we love it.

The key question, as always, is if it's worth the $99 asking price. There will be some performers who were already in the market for a no-frills two-channel solution, so any extra iDevice-compatible flavor is just an added bonus. Then there will be those who just want to have fun with it, and don't care if it's plastic or gold, "pro" or "accessory," as long as it does what they want it to. Perhaps some of you want something for the shelf you can pull out at parties or take around when visiting friends. Then, unfortunately, there will be those who can't resist the inner urge to decry anything that dare to encroach on their serious, serious world of DJ'ing. These people have an easy choice to make, however. Don't buy it! Leave it for those who are actually interested in what this can do for them.

Playing it smart: the Sony Xperia Ion review | A 12MP camera and great battery life are among the $99 phone's strong points.

Playing it smart: the Sony Xperia Ion review

A 12MP camera and great battery life are among the $99 phone's strong points.

ANDROID

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After Sony bought out the mobile portion of its longtime Sony-Ericsson partnership, the company decided to join the smartphone war in earnest. If we don't count the niche Xperia Play, Sony is dreadfully late to the party, especially for a company that seeks to make as many of the screens a human being looks at through the day as humanly possible.

While some aspects of the phone seem to express disdain for the need to remain au courant (releasing the handset with Android 2.3 Gingerbread rather than the latest Android 4.0 Ice Cream Sandwich, for instance), this is a solid entry at a mid-level $99 price point. Sony had prided itself in the past on occupying the high-end range of every product segment. But being new as it is to this space, it seems like it was a smarter choice for Sony to get its feet wet instead of trying to leap ahead to compete with the big names like Apple, Samsung, and HTC.

Hardware

The XP has a curved, brushed metal back with angled sides. A trapdoor on the left side hides a microUSB port and microSD slot, and a small section of the back about the camera slides off for access to the SIM. Since it's a Gingerbread phone, at least for now, there are four soft keys along the bottom of the screen: menu, home, back and search, from left to right. The icons are screened on underneath the glass, and small dash-shaped LEDs illuminate underneath them when they're activated. The hardware buttons (sleep, volume rocker, and camera) are all on the right-hand side.

As for holding it, the body of the phone feels like it sits right on the edge of a comfortable width (2.7 inches). I don't hold the phone in such a way that the curvature of the back came into play, so that was a non-starter; the angled sides were comfortable to hold, though.

Another interesting body-design grace note: when the Xperia Ion is resting face-up on the table, the only points touching are the bottom edge and the metal ring the encircles the camera. This may be a measure to both protect the camera lens as well as preserve the brushed metal back, which is susceptible to scratches.

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Casey Johnston

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Casey Johnston

The way the soft buttons respond to human touch is strange, unlike any Android phone I've ever used–that is, they seem unresponsive. When I first used the phone at CES, I guessed in my hands-on that I was just hitting them on the wrong spot, and should have been aiming for the lights, not the icons. As I used the phone more I found the problem wasn't where I was tapping, but how. The Xperia Ion needs, not taps, but real presses, where your finger gets a good square centimeter of contact for maybe a quarter of a second.

This seems like an picky distinction, but it really did have an effect on my experience–I would tap, tap, tap, still nothing, tap the light, tap the icon, tap the light, and then finally remember to press, and the phone would do as I commanded. Being that I've never experienced this before, I assume it's a software tweak from Sony, perhaps to mitigate the effect of accidental brushes against the buttons. But again in my experience, that's never been an issue, so it's solving a problem that doesn't need solving. At best, this will take a practiced user of any other smartphone a bit of time to get used to.

Screen, camera, sound

The Xperia Ion has a 4.55-inch 1280x720 display, and it's one of the better features of the phone. Everything, including text, looks very sharp. Color-wise, there's a warm cast to it below 75 percent brightness or so, and colors tend to look brighter than on other screens.

One odd omission for the Xperia Ion: there's no automatic brightness setting for the screen. There appears to be some kind of sensor under the glass next to the AT&T logo, but if it's an ambient light sensor, Sony simply chose not to make use of it. Sony had not yet provided comment on this matter at the time of publication.

One of Sony's big selling points for the Xperia Ion is its 12-megapixel camera. The company makes particular note of the fact that the phone can go from sleep to photo-ready in 1.5 seconds, and has a shot-to-shot time of less than one second. As with general performance, this is of note for this phone's price bracket, but there are a handful of phones that are quicker, including the Galaxy Nexusand now Galaxy S III.

In fact, the 1.5-second photo-ready feature is too smart for its own good: the phone lets users hold down the hardware camera button, and once that second or so has elapsed the camera app pops up on the phone. Basically, you may find yourself saying: "Hmm, all 16GB of storage on my Xperia Ion is full. What happened? Oh look, four thousand pictures of my pocket." There doesn't appear to be a way to turn this relationship with the button off, and it remains on even when we set a security passcode (in this case, the rest of the phone's features are inaccessible).

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Casey Johnston

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Casey Johnston

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Casey Johnston

The quality of the camera is quite impressive, especially in up-close shots; the picture of flowers above really impressed us. The flash seems to trigger a bit too easily in low light scenarios, though it's less bright than most of the LED flashes we see on smartphones. Indoor shots were a little grainy, and as shown by the photo of the plant waving a bit in the breeze of a fan, the shutter is none too quick.

Phone calls sound adequate on the phone, nothing notable there; likewise, my conversation partners said I sounded like I was on a cell phone, but it wasn't notably bad. The speaker on the back of the phone, though is terrible. Tragically bad, even at the highest volumes it sounds quiet (attention manufacturers: backwards-pointing speakers are probably the easiest from a design standpoint, but make zero sense for the consumer). This was decidedly a point of skimp, budget-wise. Expect nothing from this speaker, and you may still be somewhat disappointed.

Casey Johnston

Performance

A Qualcomm MSM8260 Snapdragon chipset powers the Xperia Ion, with a dual-core 1.5GHz processor and Adreno 220 GPU. The phone is able to access AT&T's 4G LTE network, which still has fairly limited availability.

Running GLBenchmark 2.1.4 on Android 2.3 (Android 4.0 is promised at a nebulous future date), the Xperia Ion gets middling scores: it cracked 35fps on the Pro-Standard test, but only 17fps on Egypt-High. For comparison, the Galaxy Nexus, which now retails at $149 with a two-year contract on Verizon, got 41.2fps and 19.9fps, respectively, on the same tests. On Linpack, the Xperia Ion pumped out 53MFLOPS and 95MFLOPS in single- and multi-threaded processes (the GNex got 45 and 37MFLOPS). This isn't bleeding-edge performance, but more than respectable for a $99 mid-range phone.

In subjective everyday use, we do occasionally see some of that animation stutter that was common in earlier Android phones, as if the visuals can't move as quickly as the hardware wants it to. But this was usually when the phone was just waking up or upon return to the home screen after using an app; after a couple swipes, it seemed to be up to speed. Otherwise, the phone is fairly snappy all-around; the screen has none of the responsiveness issues that the buttons do.

How a phone picks up WiFi is usually not a point of note for our smartphone reviews, but we noticed that the WiFi signal on our Xperia Ion was quite low, even when two devices immediately next to it were picking it up perfectly. This could be due in part to the metal casing on the phone, a natural-born enemy of WiFi signal. We can't say if this is a widespread problem based on our one device and WiFi setup, but it's worth being wary of if you decide to check this phone out.

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Casey Johnston

Battery

A sizeable 1900mAh battery powers the Xperia Ion, which Sony rates at 10 hours of talk time and 12 hours of music playback (whether WiFi/GPS is on and other such parameters are not specified). With WiFi, GPS, and 4G connections on, volume all the way up, we were able to get about seven and a half hours of battery life while playing video. In regular use with the same settings on, some light email, texting, photo-taking, a few app downloads and a bit of gaming, the phone was able to last a full day of use.

Sony without Ericsson still isn't quite up to the task of competing with the big boys—an iPhone or Galaxy S III this is not, especially being so woefully behind as to still be running Android 2.3. Still, we came out impressed, especially given the reasonable price point—hopefully issues like the handling of the camera button and soft keys, can be fixed with software updates. The Xperia Ion arrives in AT&T's online and retail outlets on June 24, priced at $99.99 with a two-year contract.

Good

·         Screen has excellent level of detail

·         Body looks pretty nice, when the brushed metal back isn't covered in fingerprints

·         Overall performance, soft key interactions aside, is very fluid

·         Camera takes great photos in good lighting situations.

Bad

·         The soft keys. Why are they so difficult? Just accept my loving taps.

·         Indoor photos, a bit meh for a 12-megapixel camera

Ugly

·         Speaker should be ashamed of itself